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February 8, 2010I would trust this would craft a place where leveling up an eccentric and doing quests and such isn’t just a pound to get a equal and gear they can crow about, but instead would ensue as a result of a struggle to survive, and the intensity players acquire isn’t just for being able to say “I’m at endgame.” it’s for being able to position your ground or fashion out a domain against opponent factions.
So when you go into anything-it’s-called-valley (I harbor’t done too much scenery project yet, you might detect) and eradicate orcs you’re not just chopping down the same 12 orcs who endlessly respawn until you expansion an altitude or two, you’re battling a large but fixed adversary who actually threatens the survival of whatever quest-hub you’re working out of.
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